Iklan

Pertanyaan

The question is based on the following passage. Television was once the newest technology in our homes, and then came videos and computers. Today’s children are growing up in a rapidly changing digital age that is far different from their parents. A variety of technologies are all around us in our homes, offices, and schools. When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers. Based on some evidence by research, there has never been a more important time to apply principles of development and learning when considering the use of cutting-edge technologies and new media as the so-called interactive media. Interactive media refers to digital and analog materials, including software programs, applications (apps), some children’s television programs, e-books, the Internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults. When the integration of technology and interactive media in early childhood programs is built upon solid developmental foundations, and early childhood professionals are aware of both the challenges and the opportunities, educators are positioned to improve program quality by intentionally leveraging the potential of technology and media for the benefit of every child. This statement provides guidance for early childhood educators about the use of technology and interactive media in ways that can optimize opportunities for young children’s development. In this statement, the definition of technology tools encompasses a broad range of digital devices such as computers, tablets, multi-touch screens, interactive whiteboards, mobile devices, cameras, audio recorders, electronic toys, games, e-book readers, and older analog devices still being used such as tape recorders, record and cassette players, projectors, and microscopes. By appropriately and intentionally using the technology of his day--broadcast television--to connect with each individual child and with parents and families, it has demonstrated the positive potential of using technology and media in ways that are grounded in principles of child development. (Adapted from https://issuu.com/naeyc/docs/ps_technology_issuu_may2012 ) The author holds the assumption that … (SBMPTN 2018)

The question is based on the following passage.
 

    Television was once the newest technology in our homes, and then came videos and computers. Today’s children are growing up in a rapidly changing digital age that is far different from their parents. A variety of technologies are all around us in our homes, offices, and schools. When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers.

    Based on some evidence by research, there has never been a more important time to apply principles of development and learning when considering the use of cutting-edge technologies and new media as the so-called interactive media. Interactive media refers to digital and analog materials, including software programs, applications (apps), some children’s television programs, e-books, the Internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults.

    When the integration of technology and interactive media in early childhood programs is built upon solid developmental foundations, and early childhood professionals are aware of both the challenges and the opportunities, educators are positioned to improve program quality by intentionally leveraging the potential of technology and media for the benefit of every child.

    This statement provides guidance for early childhood educators about the use of technology and interactive media in ways that can optimize opportunities for young children’s development. In this statement, the definition of technology tools encompasses a broad range of digital devices such as computers, tablets, multi-touch screens, interactive whiteboards, mobile devices, cameras, audio recorders, electronic toys, games, e-book readers, and older analog devices still being used such as tape recorders, record and cassette players, projectors, and microscopes.

    By appropriately and intentionally using the technology of his day--broadcast television--to connect with each individual child and with parents and families, it has demonstrated the positive potential of using technology and media in ways that are grounded in principles of child development.

(Adapted from https://issuu.com/naeyc/docs/ps_technology_issuu_may2012)


The author holds the assumption that … (SBMPTN 2018) space 

  1. Any forms of content designed to facilitate creative children to learn will challenge them. space 

  2. Interactive media are any kind of media that include hardware and artifacts of education. space 

  3. The integration of technology and interactive media in childhood programs leads to improved program quality. space

  4. Applying principles of development and learning of children is secondary in the use of the interactive media. space

  5. Technology and media can be used to facilitate learning and establish better relationships with other children and adults. space 

Ikuti Tryout SNBT & Menangkan E-Wallet 100rb

Habis dalam

01

:

22

:

42

:

08

Klaim

Iklan

S. Selena

Master Teacher

Jawaban terverifikasi

Jawaban

jawaban yang tepat adalah E.

jawaban yang tepat adalah E. space 

Pembahasan

Soalnya menanyakan asumsi penulis. Pilihan A tidak tepat . Padaparagraf 1 kalimat terakhir terdapat informasi "Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers." Pernyataan challenging (menantang) tidak tepat. Yang benar adalah mendukung.Selain itu, pada kalimat tersebut juga terdapat pernyataan "enjoyable andengaging shared experiences" (spesifik), sedangkan di pilihan A tertulis "any forms of content" (umum). Pilihan B tidak tepat . Pada paragraf 2 kalimat kedua dijelaskan bentuk dari interactive media , yaitu "Interactive media refers to digital and analog materials, including software programs, applications (apps), some children’s television programs, e-books, the Internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults". Jadi, tidak tepat jika dikatakan bahwa "interactive media" itu hanya hardware dan artifacts saja. Pilihan C tidak tepat .Pada paragraf 3 disebutkan, "... educators are positioned to improve program quality ..." , sedangkan pada pilihan jawaban tertulis bahwa integrasi teknologi dan interactive media lah yang meningkatkan program quality . Pilihan D tidak tepat . Pada paragraf 2 kalimat pertama terdapat informasi "Based on some evidence by research, there has never been a more important time to apply principles of development and learning" yang artinya berdasarkan beberapa bukti penelitian, tidak pernah ada waktu yang lebih penting untuk menerapkan prinsip-prinsip pengembangan dan pembelajaran. Maksudnya sekarang adalah waktu yang paling penting untuk menerapkannya. Jadi, tidak tepat jika dikatakan bahwa penerapan tersebut sebagai hal yang secondary . Pilihan E tepat . Pernyataannya sesuai dengan informasi pada pada paragraf 1, yaitu "When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers." yang artinya ketika digunakan dengan bijak, teknologi dan media bisa mendukung pembelajaran dan hubungan. Hubungan yang dimaksud adalah hubungandengan orang dewasa maupun dengan teman sebayanya. Jadi, jawaban yang tepat adalah E.

Soalnya menanyakan asumsi penulis. 

Pilihan A tidak tepat. Pada paragraf 1 kalimat terakhir terdapat informasi "Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers." Pernyataan challenging (menantang) tidak tepat. Yang benar adalah mendukung. Selain itu, pada kalimat tersebut juga terdapat pernyataan "enjoyable and engaging shared experiences" (spesifik), sedangkan di pilihan A tertulis "any forms of content" (umum).

Pilihan B tidak tepat. Pada paragraf 2 kalimat kedua dijelaskan bentuk dari interactive media, yaitu "Interactive media refers to digital and analog materials, including software programs, applications (apps), some children’s television programs, e-books, the Internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults". Jadi, tidak tepat jika dikatakan bahwa "interactive media" itu hanya hardware dan artifacts saja.

Pilihan C tidak tepat. Pada paragraf 3 disebutkan, "... educators are positioned to improve program quality ...", sedangkan pada pilihan jawaban tertulis bahwa integrasi teknologi dan interactive media lah yang meningkatkan program quality.

Pilihan D tidak tepat. Pada paragraf 2 kalimat pertama terdapat informasi "Based on some evidence by research, there has never been a more important time to apply principles of development and learning" yang artinya berdasarkan beberapa bukti penelitian, tidak pernah ada waktu yang lebih penting untuk menerapkan prinsip-prinsip pengembangan dan pembelajaran. Maksudnya sekarang adalah waktu yang paling penting untuk menerapkannya. Jadi, tidak tepat jika dikatakan bahwa penerapan tersebut sebagai hal yang secondary.

Pilihan E tepat. Pernyataannya sesuai dengan informasi pada pada paragraf 1, yaitu "When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers." yang artinya ketika digunakan dengan bijak, teknologi dan media bisa mendukung pembelajaran dan hubungan. Hubungan yang dimaksud adalah hubungan dengan orang dewasa maupun dengan teman sebayanya.

Jadi, jawaban yang tepat adalah E. space 

Perdalam pemahamanmu bersama Master Teacher
di sesi Live Teaching, GRATIS!

5

Iklan

Pertanyaan serupa

Thispassage is for the following question. This finding implies that the high level of consumption of added sugars among teenagers may result in lower levels of high density lipoprotein levels (H...

69

5.0

Jawaban terverifikasi

RUANGGURU HQ

Jl. Dr. Saharjo No.161, Manggarai Selatan, Tebet, Kota Jakarta Selatan, Daerah Khusus Ibukota Jakarta 12860

Coba GRATIS Aplikasi Roboguru

Coba GRATIS Aplikasi Ruangguru

Download di Google PlayDownload di AppstoreDownload di App Gallery

Produk Ruangguru

Hubungi Kami

Ruangguru WhatsApp

+62 815-7441-0000

Email info@ruangguru.com

[email protected]

Contact 02140008000

02140008000

Ikuti Kami

©2024 Ruangguru. All Rights Reserved PT. Ruang Raya Indonesia