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Television was once the newest technology in our homes, and then came videos and computers. Today’s children are growing up in a rapidly changing digital age that is far different from their parents. A variety of technologies are all around us in our homes, offices, and schools. When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers. Based on some evidence by research, there has never been a more important time to apply principles of development and learning when considering the use of cutting-edge technologies and new media as the so-called interactive media. Interactive media refers to digital and analog materials, including software programs, applications (apps), some children’s television programs, e-books, the Internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults. When the integration of technology and interactive media in early childhood programs is built upon solid developmental foundations, and early childhood professionals are aware of both the challenges and the opportunities, educators are positioned to improve program quality by intentionally leveraging the potential of technology and media for the benefit of every child. This statement provides guidance for early childhood educators about the use of technology and interactive media in ways that can optimize opportunities for young children’s development. In this statement, the definition of technology tools encompasses a broad range of digital devices such as computers, tablets, multi-touch screens, interactive whiteboards, mobile devices, cameras, audio recorders, electronic toys, games, e-book readers, and older analog devices still being used such as tape recorders, record and cassette players, projectors, and microscopes. By appropriately and intentionally using the technology of his day--broadcast television--to connect with each individual child and with parents and families, it has demonstrated the positive potential of using technology and media in ways that are grounded in principles of child development. (Adapted from: https://issuu.com/naeyc/docs/ps_technology_issuu_may2012 ) The author would apparently agree on the idea that … (SBMPTN 2018)

    Television was once the newest technology in our homes, and then came videos and computers. Today’s children are growing up in a rapidly changing digital age that is far different from their parents. A variety of technologies are all around us in our homes, offices, and schools. When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers.

    Based on some evidence by research, there has never been a more important time to apply principles of development and learning when considering the use of cutting-edge technologies and new media as the so-called interactive media. Interactive media refers to digital and analog materials, including software programs, applications (apps), some children’s television programs, e-books, the Internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults.

    When the integration of technology and interactive media in early childhood programs is built upon solid developmental foundations, and early childhood professionals are aware of both the challenges and the opportunities, educators are positioned to improve program quality by intentionally leveraging the potential of technology and media for the benefit of every child.

    This statement provides guidance for early childhood educators about the use of technology and interactive media in ways that can optimize opportunities for young children’s development. In this statement, the definition of technology tools encompasses a broad range of digital devices such as computers, tablets, multi-touch screens, interactive whiteboards, mobile devices, cameras, audio recorders, electronic toys, games, e-book readers, and older analog devices still being used such as tape recorders, record and cassette players, projectors, and microscopes.

    By appropriately and intentionally using the technology of his day--broadcast television--to connect with each individual child and with parents and families, it has demonstrated the positive potential of using technology and media in ways that are grounded in principles of child development.

(Adapted from: https://issuu.com/naeyc/docs/ps_technology_issuu_may2012)

 

The author would apparently agree on the idea that …  (SBMPTN 2018)  

  1. Digital media can harm learning and relationships. undefined 

  2. Technology provides children with enjoyable experiences. undefined 

  3. Technology may bring more good than harm when it is used wisely. undefined 

  4. Technology can influence the relationship between children and their friends. undefined 

  5. Technology minimizes the potential for children’s learning and engagement with others. undefined 

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S. Sumiati

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Jawaban terverifikasi

Jawaban

jawaban yang tepat adalah C.

jawaban yang tepat adalah C. undefined 

Pembahasan

Pilihan A tidak tepat . Pada paragraf 1 kalimat ke-4 tertulis "... technology and media can support learning and relationships." yang artinya teknologi dan media bisa mendukung pembelajaran dan hubungan. Jadi, tidak tepat jika dikatakan bahwa media dapat membahayakan ( harm ). Pilihan B tidak tepat . Tidak tepat jika dikatakan bahwa teknologi memberikan anak-anak pengalaman yang menyenangkan. Informasi yang benar adalah pengalaman bersama yang menyenangkan dan menarik yang mengoptimalkan potensi pembelajaran dan perkembangan anak dapat mendukung hubungan anak-anak.Informasinya ada padaparagraf 1, yaitu "Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships ...". Pilihan C tepat .Teknologi dapat membawa lebih banyak kebaikan daripada kerugian bila digunakan dengan bijaksana. Pernyataan ini sesuai dengan informasi padaparagraf 1, yaitu "When used wisely, technology and media can support learning and relationships". Pilihan D tidak tepat . Pada paragraf satu tertulis "Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers." Di sini penulis menunjukkan sisi positif dari teknologi, tetapi tidak sisi negatifnya. Sisi positif ini bukan hanya untukhubungan antaranak, tetapi juga hubungan antara anak dengan orang dewasa. Pada pilihan D terdapatkata influence yang artinya mempengaruhi. Mempengaruhi di sini masih terlalu luas. Tidak jelas apakah pengaruh di sinipositif atau negatif, sedangkan teksnya hanya membahas pengaruh positif. Lalu, pada pilihan jawabanjuga tertulis hubungan antara anak dan temannya. Padahal di teks dijelaskan juga hubungan antara anak dengan orang dewasa. Pilihan E tidak tepat . Pada paragraf 1 tertulis "... technology and media can support learning and relationships ..." sehingga tidak tepat jika dikatakan bahwa teknologi meminimalkan potensi pembelajaran dan keterlibatan anak-anak dengan orang lain. Jadi, jawaban yang tepat adalah C.

Pilihan A tidak tepat. Pada paragraf 1 kalimat ke-4 tertulis "... technology and media can support learning and relationships." yang artinya teknologi dan media bisa mendukung pembelajaran dan hubungan. Jadi, tidak tepat jika dikatakan bahwa media dapat membahayakan (harm).

Pilihan B tidak tepat. Tidak tepat jika dikatakan bahwa teknologi memberikan anak-anak pengalaman yang menyenangkan. Informasi yang benar adalah pengalaman bersama yang menyenangkan dan menarik yang mengoptimalkan potensi pembelajaran dan perkembangan anak dapat mendukung hubungan anak-anak. Informasinya ada pada paragraf 1, yaitu "Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships ...".

Pilihan C tepat. Teknologi dapat membawa lebih banyak kebaikan daripada kerugian bila digunakan dengan bijaksana. Pernyataan ini sesuai dengan informasi pada paragraf 1, yaitu "When used wisely, technology and media can support learning and relationships".

Pilihan D tidak tepat. Pada paragraf satu tertulis "Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers." Di sini penulis menunjukkan sisi positif dari teknologi, tetapi tidak sisi negatifnya. Sisi positif ini bukan hanya untuk hubungan antaranak, tetapi juga hubungan antara anak dengan orang dewasa. 
Pada pilihan D terdapat kata influence yang artinya mempengaruhi. Mempengaruhi di sini masih terlalu luas. Tidak jelas apakah pengaruh di sini positif atau negatif, sedangkan teksnya hanya membahas pengaruh positif. Lalu, pada pilihan jawaban juga tertulis hubungan antara anak dan temannya. Padahal di teks dijelaskan juga hubungan antara anak dengan orang dewasa.

Pilihan E tidak tepat. Pada paragraf 1 tertulis "... technology and media can support learning and relationships ..." sehingga tidak tepat jika dikatakan bahwa teknologi meminimalkan potensi pembelajaran dan keterlibatan anak-anak dengan orang lain.

Jadi, jawaban yang tepat adalah C. undefined 

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