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Television was once the newest technology in our homes, and then came videos and computers. Today’s children are growing up in a rapidly changing digital age that is far different from their parents. A variety of technologies are all around us in our homes, officies, and schools. When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers. Based on some evidence by research, there has never been more important time to apply principles of development and learning when considering the use of cutting-edge technologies and new media as the so-called interactive media. Interactive media refers to digital and analog materials. Including software programs, applications (apps), some children’s relevision programming, e-books, the internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults. When the integration of technology and interactive media in early childhood programs is built upon solid developmental foundations, and early childhood professionals are aware of both the challenges and the opportunities, educators are positioned to improve program quality by intentionally leveraging the potential of technology and media for the benefit of every child. This statement provides guidance for early childhood educators about the use of technology and interactive media in ways that can optimize opportunities for young children’s development. In this statement the definition of technology tools encompasses a broad range of digital devices such as computers, tablets, multi-touch screens,interactive whiteboards, mobile devices, cameras, audio recorders, electronic toys, games, e-book readers, and older analog devices still being used such as tape recorders, record and cassette players, projectors, and microscopes. By appropriately and intentionally using the technology of his day – broadcast television – to connect with each individual child and with parents and families, it is demonstrated the positive potential of using technology and media in ways that are grounded in principles of child development. The author hold the assumption that ....

           Television was once the newest technology in our homes, and then came videos and computers. Today’s children are growing up in a rapidly changing digital age that is far different from their parents. A variety of technologies are all around us in our homes, officies, and schools. When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers.

           Based on some evidence by research, there has never been more important time to apply principles of development and learning when considering the use of cutting-edge technologies and new media as the so-called interactive media. Interactive media refers to digital and analog materials. Including software programs, applications (apps), some children’s relevision programming, e-books, the internet, and other forms of content designed to facilitate active and creative use by young children and to encourage social engagement with other children and adults.

           When the integration of technology and interactive media in early childhood programs is built upon solid developmental foundations, and early childhood professionals are aware of both the challenges and the opportunities, educators are positioned to improve program quality by intentionally leveraging the potential of technology and media for the benefit of every child.

           This statement provides guidance for early childhood educators about the use of technology and interactive media in ways that can optimize opportunities for young children’s development. In this statement the definition of technology tools encompasses a broad range of digital devices such as computers, tablets, multi-touch screens,interactive whiteboards, mobile devices, cameras, audio recorders, electronic toys, games, e-book readers, and older analog devices still being used such as tape recorders, record and cassette players, projectors, and microscopes.

           By appropriately and intentionally using the technology of his day – broadcast television – to connect with each individual child and with parents and families, it is demonstrated the positive potential of using technology and media in ways that are grounded in principles of child development.

The author hold the assumption  that ....

  1. any forms of content designed to facilitate  creative children to learn will challenge them

  2. interactive media are any kind of media that include hardware and artifacts of education 

  3. the integration of technology and interactive media in childhood program quality 

  4. applying principal of development and learning of children secondary in the use of the interactive media 

  5. technology and media can be used to facilitate learning and establish better relationship with other children and adults 

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N. Supriyaningsih

Master Teacher

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Pembahasan

Pada paragraf pertama dijelaskan“ When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers. ” artinya ketika digunakan secara luas, teknologi dan media dapat mendukung pembelajaran dan hubungan. Berbagi pengalamanmenyenangkan dan menarik yang mengoptimalkan potensi pembelajaran dan perkembangan dapat mendukung hubungan anak dengan orang dewasa dan juga teman sebaya mereka." Dari penjelasan tersebut, dapat disimpulkan, penulis berasumsi bahwa teknologi dan media dapat digunakan untuk memfasilitasi pembelajaran dan membangun hubungan yang lebih baik dengan anak lainnya dan juga orang dewasa (E).

Pada paragraf  pertama dijelaskan “When used wisely, technology and media can support learning and relationships. Enjoyable and engaging shared experiences that optimize the potential for children’s learning and development can support children’s relationships both with adults and their peers.” artinya ketika digunakan secara luas, teknologi dan media dapat mendukung pembelajaran dan hubungan. Berbagi pengalaman menyenangkan dan menarik yang mengoptimalkan potensi pembelajaran dan perkembangan dapat mendukung hubungan anak dengan orang dewasa dan juga teman sebaya mereka." Dari penjelasan tersebut, dapat disimpulkan, penulis berasumsi bahwa teknologi dan media dapat digunakan untuk memfasilitasi pembelajaran dan membangun hubungan yang lebih baik dengan anak lainnya dan juga orang dewasa (E).

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