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   The applications, games, and websites that are promoted as 'educational' are not always the best ones for supporting learning. The fact that they are interactive does not necessarily mean that they are much better than an old-fashioned workbook with its right and wrong answers. Children may enjoy these products for a while but then get a bit bored. Thus, they are not the most appropriate or engaging way to learn.

    Treat so-called 'free' applications with caution. Some will expose your child to advertisements. Others are designed to wait until your child is engaged in a game or storyline and then demand payment before they can go any further. This can lead to frustrations as young children do not understand why they cannot continue. Sometimes it is better to make a small payment in advance if the application promises no further purchases. However, some applications are free to download and completely free of advertisements or in-app purchases.

    Choosing an app needs the same kind of thought and care you would put into buying anything else for your child. Do not rely only on the star rating. Instead, read the user reviews and check the privacy policy if you are worried about the personal information that the app might be collecting. If you want your child to enjoy learning, develop curiosity, and think about things creatively, provide them with a range of games and apps. Open-ended games have become progressively more challenging and encourage children to explore and have fun. They are, therefore, more likely to establish a love of learning and to lay the foundation for their future development.

    Physical activity, reading, and other more 'traditional' activities continue to play a very important part in children's development. But, most parents do relay on screen devices from time to time to engage their child while they are busy with something else. This is not a problem in itself, just as long as children's time is made up of a balanced range of activities.

(Adapted from: http://www.bbc.co.uk/guides/z3tsyrd)

The author would apparently agree that ....

The author would apparently agree that ....

  1. open-ended games can stimulate children's love for learning

  2. some games and applications are boring because they are too easy

  3. there is no convincing prediction for the future of the games and apps

  4. it is better to pay for games in advance so that children can learn freely

  5. apps star rating provides users with reviews on the good things of games and apps

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N. Puspita

Master Teacher

Jawaban terverifikasi

Jawaban

jawaban yang benar adalah A.

jawaban yang benar adalah A.

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Jawaban untuk soal ini adalah A. Soal menanyakan pernyataan yang menunjukkan yang persetujuan penulis. Opsi yang menunjukkan persetujuan penulis adalah opsi yang berbunyi, "open-ended games can stimulate children's love for learning" yang artinya "Permainan open - ended dapat merangsang cinta anak-anak untuk belajar". Opsi ini sesuai dengan isi dari paragraf ketiga yang berbunyi, "Open-ended games have become progressively more challenging and encourage children to explore and have fun" yang artinya "Permainan open - ended telah menjadi semakin menantang dan mendorong anak-anak untuk mengeksplorasi dan bersenang-senang". Pernyataan tersebut merupakan opsi yang ditawarkan penulis kepada pembacanya dalam memilih jenis aplikasi permainan. Jadi, jawaban yang benar adalah A.

Jawaban untuk soal ini adalah A.

Soal menanyakan pernyataan yang menunjukkan yang persetujuan penulis.

Opsi yang menunjukkan persetujuan penulis adalah opsi yang berbunyi,"open-ended games can stimulate children's love for learning" yang artinya "Permainan open - ended dapat merangsang cinta anak-anak untuk belajar". Opsi ini sesuai dengan isi dari paragraf ketiga yang berbunyi,"Open-ended games have become progressively more challenging and encourage children to explore and have fun" yang artinya "Permainan open - ended telah menjadi semakin menantang dan mendorong anak-anak untuk mengeksplorasi dan bersenang-senang".

Pernyataan tersebut merupakan opsi yang ditawarkan penulis kepada pembacanya dalam memilih jenis aplikasi permainan.

Jadi, jawaban yang benar adalah A.

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