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Many of today's kids are ____ (1) in sedentary pursuits made possible by a level of technology unthinkable as recently as 25 to 30 years ago. Computer, video, and other virtual games, the ready ____ (2) of feature films and games on DVD, plus high-tech ____ (3) in music-listening technology have come down into the range of ____ (4) for parents and even for the kids themselves. These passive pursuits have ____ (5) a downside of reduced ____ (6) activity for the kids, often with the ____ (7) or implicit consent of the parents.
Other fairly recent ____ (8) have also contributed to the alarming rise in child obesity rates. Fast food outlets offering ____ (9) that are both low in price and low in nutritional content have exploded all over the American landscape since the 1960s, especially in suburban areas close to major highway interchanges. Kids on their ____ (10) breaks or after school often congregate in these fast food outlets. consuming food and soft drinks that are high in sugar, carbohydrates, and fat. Many parents, themselves, frequently take their children to these fast food places, thus setting an example the kids can find justification to emulate.
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