Okedia O

02 Februari 2022 15:00

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Okedia O

02 Februari 2022 15:00

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Games and Violence Essay Computer games have seriously caught the attention of Mass Media and nowadays every channel considers its duty to remind people how much damage these games cause to children and adults. The increasing amount of games with violent scenes sock the society and makes it very aware of them. It is already common knowledge that violent games cause violence in people. This fact is not even doubted by the majority of people. Every other person says that the reason lies in games being too close to reality. The opinion that games make violent actions normal for the player and therefore make the player pitiless can be often heard. In this case the game is the cause of violence and the act of violence by itself is a consequence. And can real-life violence exist in the reality of a game? Is the transfer of the definition of "violence" with all its peculiarities from one world to another justified only according to the external similarity of these two worlds? Games originally are entertainment. Contemporary games are very realistic and for this reason they are a source of great experience for the player and develop the imagination Games are entertainment and even more then that. The "gaming" violent experience may not be the cause of violent behavior in reality. Games are also the possibility to be however a person wants to be and to restfrom the outside world for some time. But what if a person gets so much excited with the game scenes that he becomes violent in reality? Then, it proves that the games cause people to become violent. Let us stop for a moment right at this point. Those whodo not participate in this type of activity usually make the conclusion of presence of violence in the game-world. A game is a virtual world with visual images very similar to human. These images represent by themselves nothing but simple playing obstacles. A game may potentially give the opportunity to "destroy the obstacles" that may not be destroyed according to the rules but it is more about personal choice whether to do it or not. This leads us to the conclusion that violence is not a consequence but the cause. People who are originally prone to violence may get irritated by games and perform violence in the "real world". But in this case violence in games is a simple justification of the violent nature of the player. Adapted from hte/custom-essaysorg/samples/Games_and_Violence.htmi (August 6, 2014) What is the main problem in the text?

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A. Jaariah

Mahasiswa/Alumni Universitas Negeri Makassar

03 Februari 2022 06:48

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Okedia, kakak bantu jawab ya :) Jawabannya adalah "Violent computer games cause damage to children and adults". Soal menanyakan masalah utama pada bacaan di atas. Masalah ini bisa ditemukan pada awal paragraf 1 yaitu "Computer games have seriously caught the attention of Mass Media and nowadays every channel considers its duty to remind people how much damage these games cause to children and adults. The increasing amount of games with violent scenes shock the society and makes it very aware of them". Arti dari kutipan di atas adalah "Game komputer telah secara serius menarik perhatian media massa dan saat ini setiap saluran menganggap bahwa tugas mereka adalah untuk mengingatkan orang betapa banyak kerusakan yang ditimbulkan permainan ini pada anak-anak dan orang dewasa. Meningkatnya jumlah game dengan adegan kekerasan mengejutkan masyarakat dan membuat mereka sadar". Dari kutipan di atas, bisa disimpulkan bahwa masalah yang dibahas pada bacaan adalah game komputer yang menunjukkan adegan kekerasan menyebabkan kerusakan pada anak-anak dan juga orang dewasa. Oleh karena itu, jawabannya adalah "Violent computer games cause damage to children and adults" (Game komputer yang menunjukkan kekerasan menyebabkan kerusakan pada anak-anak dan orang dewasa). Semoga membantu ya :)


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